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1: Fix for no interactions appearing on diners and bistros in Japanese versions of the game with this mod installed. 1: Menu should no longer pop up when active sims autonomously eat out on their own free will. 2: Italian translation added (by Sim mania, thanks) 2: Made a proper interaction for sims to eat inside during bad weather instead of using the original eat in interaction which sometimes causes pop ups to appear when inactive sims performed it.
Also removed an unneeded ITUN from the package.
The mod now fully use in-game strings so no longer needs any translations. To hide/restrict the interaction see the Set Menu section below.
Interaction is now always visible by default. Setting a restaurant's menu can now be easily done in just 2 windows, one for adding/removing recipes and another for editing a menu item's name/price/whether or not it is suitable for vampire/mermaids. Interaction renamed to " Available Foods." (or its equivalent in your game's language). : Improvements to the Set Menu interaction: Clicking on a surface and your sim will (try to at least) to sit at that specific surface to eat instead of letting the mod choose one for them. interaction is now available on all dining tables, picnic tables, bar tables and island counters on the lot. See the Waiters section for more details. If there is a waiter on the lot, sims will sit down first to order instead of going inside, and the waiter will bring their food to them. You can now have Waiters assigned to restaurant rabbitholes. Menu window update: Selected recipes will now un-highlight themselves once added to the menu. (Note: animation tends to glitch on picnic tables and children may stretch momentarily when receiving the food so you might want to avoid adding these items to the menu if it bothers you) Sims who ordered any drink like foods ( Juice/Fruit Punch/Coconut Juice etc) or ice creams from waiters will have their food handed to them directly instead of being placed on the table where they wouldn't be able to eat them.
If the rabbithole has multiple exits and a specific table was selected, sIms and waiters will now use the exit closest to the table. They should also route closer to the table than before when bringing food to the table. Waiters will now first go to the table to take orders (animation requires Late Night) before going into the restaurant. Waiters can have individual starting and end times which you can set (see the Waiters section). Fix for a problem where new games could not be started with certain worlds with this mod installed due to the world having "lotless" rabbitholes. Updates 2: Waiters should no longer be stuck hanging around the entrance of comborabbitholes for the whole day 1: